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	<title>Undead Labs » News</title>
	
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	<description>using our brains to save yours</description>
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		<title>Scoring The Apocalypse</title>
		<link>http://undeadlabs.com/2012/03/news/scoring-the-apocalypse/</link>
		<comments>http://undeadlabs.com/2012/03/news/scoring-the-apocalypse/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 22:58:48 +0000</pubDate>
		<dc:creator>Kevin</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Research]]></category>

		<guid isPermaLink="false">http://undeadlabs.com/?p=4589</guid>
		<description><![CDATA[Film soundtracks are amazing things. One of the things I like to do when I&#8217;m thinking about the musical choices a film makes is to swap out a piece of music from a completely different movie &#8212; or even some of my own music &#8212; over a key scene, just to see how it changes [...]]]></description>
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		<slash:comments>87</slash:comments>
		</item>
		<item>
		<title>I Kyd You Not</title>
		<link>http://undeadlabs.com/2012/03/news/i-kyd-you-not/</link>
		<comments>http://undeadlabs.com/2012/03/news/i-kyd-you-not/#comments</comments>
		<pubDate>Fri, 09 Mar 2012 22:58:30 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[Team Zed]]></category>

		<guid isPermaLink="false">http://undeadlabs.com/?p=4576</guid>
		<description><![CDATA[Last month in our Q&#038;A Ragdolls, Land Mines, and Tentacles, we promised to reveal the composer for Class3. Today we’re excited to announce we&#8217;ve signed BAFTA award-winning composer Jesper Kyd to the project. Jesper is perhaps best known for scoring the Hitman and Assassin&#8217;s Creed series, both of which earned him numerous industry awards. Now [...]]]></description>
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		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Ragdolls, Land Mines, and Tentacles, or Just Another Day at the Lab</title>
		<link>http://undeadlabs.com/2012/02/news/ragdolls-landmines-and-tentacles-or-just-another-day-at-the-lab/</link>
		<comments>http://undeadlabs.com/2012/02/news/ragdolls-landmines-and-tentacles-or-just-another-day-at-the-lab/#comments</comments>
		<pubDate>Sat, 11 Feb 2012 01:31:28 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://undeadlabs.com/?p=4526</guid>
		<description><![CDATA[In January we posted a spy-cam video of the Lab that included some footage of the in-development version of Class3. You responded with a massive amount of comments and questions, so today we&#8217;re going to tackle some of them in a new Q&#038;A. Read on for fresh new details about Class3! Question from ‘Sorryaboutmyverbaldiarreah’: Will [...]]]></description>
		<wfw:commentRss>http://undeadlabs.com/2012/02/news/ragdolls-landmines-and-tentacles-or-just-another-day-at-the-lab/feed/</wfw:commentRss>
		<slash:comments>292</slash:comments>
		</item>
		<item>
		<title>An Interview with Jason Stokes of FUTUREPOLY</title>
		<link>http://undeadlabs.com/2012/01/news/an-interview-with-jason-stokes-of-futurepoly/</link>
		<comments>http://undeadlabs.com/2012/01/news/an-interview-with-jason-stokes-of-futurepoly/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 17:46:25 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://undeadlabs.com/?p=4512</guid>
		<description><![CDATA[Interested in a career as a game-industry artist? Nobody knows the ropes better than Jason Stokes and his colleagues at digital-art training studio FUTUREPOLY. Jason also heads up FUTUREPOLY Studios, a high-caliber game art production studio that we teamed up with last October to produce art for Class3. Jason was recently interviewed by Bonnie Boglioli-Randall for Animation Career [...]]]></description>
		<wfw:commentRss>http://undeadlabs.com/2012/01/news/an-interview-with-jason-stokes-of-futurepoly/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Go Ahead… Kick My Ass</title>
		<link>http://undeadlabs.com/2012/01/news/kick-my-ass/</link>
		<comments>http://undeadlabs.com/2012/01/news/kick-my-ass/#comments</comments>
		<pubDate>Sat, 07 Jan 2012 07:09:49 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[Team Zed]]></category>

		<guid isPermaLink="false">http://undeadlabs.com/?p=4476</guid>
		<description><![CDATA[Happy 2012, fellow survivors! After a well-earned break for the holidays, Team Zed is back in the Lab and pounding away at the code, art, sound, and design for &#8216;Class3&#8242;. To celebrate the new year—and, okay, because we haven&#8217;t updated you in a few weeks—I took some &#8220;spy cam&#8221; footage in the Lab today with [...]]]></description>
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		<slash:comments>184</slash:comments>
		</item>
		<item>
		<title>Capping Off The Week</title>
		<link>http://undeadlabs.com/2011/12/news/capping-off-the-week/</link>
		<comments>http://undeadlabs.com/2011/12/news/capping-off-the-week/#comments</comments>
		<pubDate>Sat, 10 Dec 2011 06:37:25 +0000</pubDate>
		<dc:creator>Emily</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://undeadlabs.com/?p=4453</guid>
		<description><![CDATA[This week, Phinney, Reid, Kevin, and Scott (who you’ll get to meet soon) piled into a car and took a trip to Vancouver, Canada. Their destination? Animatrik, a company that specializes in motion capture animation. If you’ve ever seen behind the scenes footage of people running around in tights with little reflective balls all over [...]]]></description>
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		<slash:comments>26</slash:comments>
		</item>
		<item>
		<title>Throw Out Your Dead</title>
		<link>http://undeadlabs.com/2011/12/news/throw-out-your-dead/</link>
		<comments>http://undeadlabs.com/2011/12/news/throw-out-your-dead/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 03:10:44 +0000</pubDate>
		<dc:creator>Travis</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[Team Zed]]></category>

		<guid isPermaLink="false">http://undeadlabs.com/?p=4377</guid>
		<description><![CDATA[From the first time I saw Night of the Living Dead when I was 13, I was hooked. That stark, black-and-white photography, the unrelenting brutality of the walking dead, the pressure-cooker intensity of the conflict between those few desperate survivors, and that ending! Zombies had their hooks in me and never let go. Dawn followed [...]]]></description>
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		<slash:comments>41</slash:comments>
		</item>
		<item>
		<title>Miss Manners Need Not Apply</title>
		<link>http://undeadlabs.com/2011/12/news/miss-manners-need-not-apply/</link>
		<comments>http://undeadlabs.com/2011/12/news/miss-manners-need-not-apply/#comments</comments>
		<pubDate>Sat, 03 Dec 2011 02:18:37 +0000</pubDate>
		<dc:creator>Jeff</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Studio]]></category>
		<category><![CDATA[Team Zed]]></category>

		<guid isPermaLink="false">http://undeadlabs.com/?p=4365</guid>
		<description><![CDATA[Frank: So, how many are you holding back? Joe: How many what? Frank: You know&#8230; bullets. For just in case. Joe: Jesus, don&#8217;t even start that shit with me, man! Frank: What? You know it&#8217;s better than some of the alternatives. You ever seen a person starve to death? Joe: No, and neither have you. [...]]]></description>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Feasting</title>
		<link>http://undeadlabs.com/2011/11/news/the-feasting/</link>
		<comments>http://undeadlabs.com/2011/11/news/the-feasting/#comments</comments>
		<pubDate>Thu, 24 Nov 2011 00:06:18 +0000</pubDate>
		<dc:creator>Emily</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Wallpapers]]></category>

		<guid isPermaLink="false">http://undeadlabs.com/?p=4187</guid>
		<description><![CDATA[Tomorrow is Thanksgiving &#8212; the time when we look back at all the things that we’re grateful for in our lives and, of course, gorge ourselves on tasty, tasty brains turkey, stuffing, and all sorts of traditional holiday stuff (I want to eat ALL the sweet potatoes&#8230;). Since it’s also a time to be with [...]]]></description>
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		<slash:comments>37</slash:comments>
		</item>
		<item>
		<title>Can’t Look Away</title>
		<link>http://undeadlabs.com/2011/11/news/cant-look-away/</link>
		<comments>http://undeadlabs.com/2011/11/news/cant-look-away/#comments</comments>
		<pubDate>Fri, 18 Nov 2011 21:27:43 +0000</pubDate>
		<dc:creator>Emily</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Studio]]></category>

		<guid isPermaLink="false">http://undeadlabs.com/?p=4139</guid>
		<description><![CDATA[A little over a month ago, we completed our final pre-production milestone for Class3. To celebrate, we took an afternoon adventure to Seattle’s iconic Experience Music Project (EMP) to check out an exhibit that was right up our alley &#8212; “Can’t Look Away: The Lure of the Horror Movie”. Read on to learn what it’s [...]]]></description>
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		<slash:comments>14</slash:comments>
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